Any effect which reverts petrification can revert this process, leaving the target at 1 hit point upon reversal.īack to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Druidīack to Main Page → 3. Upon petrification, the target and all of its worn mundane equipment turns to an inert statue of stone, magical equipment is not affected. If the target is slain by the damage, or reduced to a Dexterity of 0, it also petrifies as if it had failed the Fortitude save. A petrified creature is transformed, along with any nonmagical object it is wearing or carrying, into a solid inanimate substance (usually stone). For each such effect, you make a caster level check (1d20 + caster level, maximum +15) against a DC of 11 + caster level of the effect. Break enchantment can reverse even an instantaneous effect, such as flesh to stone. On a successful save the target takes an additional 1d4 points of Dexterity damage. This spell frees victims from enchantments, transmutations, and curses. When you attempt to disarm a trap or open a lock, you must make a Dexterity check contested by the Disarm DC or Lock DC of the trap or lock. These tasks, while some of them can be avoided using skills and magic, are far less dangerous if you remove them permanently. Unfortunately, it also adds disadvantages in lit terrain. This template adds advantages surrounding dark terrain. This corruption places a template on the preexisting dragon’s stat block. Unfortunately for such a victim, any parts lost in stone. Thieves Tools are designed for use on foiling traps and opening locks. A Shadow Dragon is formed from any other type of dragon, excluding a Dracolich, spending a prolonged period in the Shadowfell. If the target takes more than half of its current hit points in damage from the spell, it must make a Fortitude saving throw or its body petrify and turn to stone. Properly handled, the gullet produces an oil that can return petrified creatures to flesh and life. As you finish casting this spell you attempt to turn your target to stone, dealing 1d8 points of damage per two caster levels (maximum 10d8) and 1 point of Dexterity damage to it.
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