For example, the Mardet ID Cartridge will correlate to Restricted Areas on the Groundbreaker. ID Cartridges are what power the Shroud and without them you’ll be without a disguise. There are five ID Cartridges to find across Halcyon, and they generally correlate to wherever you find them. The big issue with the Shroud is that you need ID Cartridges. Of course, shooting everyone or trying to use traditional stealth is always an option, but not one we necessarily recommend. Restricted areas don’t come about very much in The Outer Worlds, but when they do they tend to hold some interesting items or quest lines, so you’ll sometimes need to find a way in them. If you get caught three times the Shroud will fail and you better be ready for a gunfight. In the event you run out, guards may try and talk to you, where you’ll have to use one of your personality attributes to pass a conversation. ![]() Movement makes the meter go down faster, and it can only be refreshed by leaving the area and coming back. The Shroud is limited by a purple meter at the bottom of the screen that wears down over time. You don’t need to activate it, as it works automatically providing you have the right ID Cartridge to suit the area. The Holographic Shroud acts as an instant disguise whenever you enter a Restricted Area. You’ll find this area on the second floor, just before the crew’s bunks. You’ll find the Holographic Shroud in the Captain’s Quarters of the Unreliable. ![]() After leaving Terra 2, Phineas Welles will tell you all about his new device, the Holographic Shroud. Stealth doesn’t play a particularly massive role in The Outer Worlds, but there is one important element to it.
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